IITC is moving to a new website! You can find the latest news and versions at iitc.me.
It's early in the migration process, so if you find any problems on the new site, please report them in the IITC Community.
IITC 0.25.0 has been released. This is a critical update to fix things after a Niantic site update.
Other changes include
IITC 0.25.1 released. This fixes search not working after MapQuest made a change to their API.Update 2nd October 2016
IITC 0.25.2 released. This fixes loading IITC after Niantic stopped redirecting ingress.com to www.ingress.com.
IITC 0.24.0 has been released. This is a critical update needed to fix the map not loading any data.
NOTE: Niantic have removed portals from the map data at all but the closest of zoom levels (L1+ - zoom 15+). The stock intel site creates dummy placeholder portals at the anchors for links, allowing you to click and open the portal details. However, IITC does not do this yet. It will take some time to modify IITC and the plugins to allow for such placeholder portals, so making a first release without them.
IITC 0.23.0 has been released. This is a critical update needed to fix IITC after a Niantic site update.
IITC 0.22.3 has been released. Changes include
IITC 0.22.2 has been released. This is a critical update needed to fix portal loading at some zoom levels.
IITC 0.22.1 has been released. This is a critical update needed to fix COMM after a recent Niantic site update.
IITC 0.22.0 has been released. This is a critical update needed to fix loading of portal details after the recent Niantic site update.
Major update to IITC's search system. Multiple search results are listed and specific results selected. Visible portals are also searched, numerical lat/lng search added, and some plugins also integrate with the new search feature: player-tracker (player name search), regions (region name search), bookmarks,
...plus other minor bug fixes and optimisations.
IITC 0.21.2 has been released. This is a simple bugfix over the 0.21.1 release, where for some users IITC would crash at startup, being stuck on 'loading'
IITC 0.21.1 has just been released. This is (yet another) critical update required to work with internal changes to the stock intel site.
IITC 0.21.0 has just been released. This is a critical update needed to fix things after a Niantic site update.
Also, a few bug fixes are included since the previous release, but no major updates.
IITC 0.20.1 has been released. This is an important release that changes how the COMM tabs work, to avoid IITC making excessive requests in some cases, possibly leading to intel bans.
This has, unfortunately, required the removal of the full/compact/public COMM tabs, instead IITC has an 'all' tab, just like the standard intel site. Also, the 'alerts' tab from the standard site has been added to IITC. See this post for details about why this was needed.
Also, other various tweaks and bugfixes.
I'm sure many people will miss the public COMM tab. The best way for this to return is for Niantic to change the COMM tabs of the standard intel site, so it's supported server-side. My suggestion for Niantic is to remove the 'all' tab, instead having:
These changes should also be made to the app as well as the intel site.
IITC 0.20.0 released. This is a critical update to fix loading of portals/links/fields after a protocol change by Niantic.
Other changes include
IITC 0.19.0 / IITC Mobile 0.19.0 released.
IITC 0.18.3 / IITC Mobile 0.11.9 released.
This is a critical update, required to fix IITC after a change to the standard intel site. No other significant changes have been made.
IITC 0.18.2 / IITC Mobile 0.11.8 released.
While previous release continue to work in most situations, this IITC update is highly recommended. After seeing recent changes to the stock intel map I've had a rethink about how IITC handles loading and optimising requests, particularly when it comes to viewing country-wide regions and above. It made me realise that fewer requests sent may not actually mean it's friendlier to the servers, so IITC has been updated to match the standard intel site in the number of, and batching, of requests.
Plus, as always, other minor tweaks and bugfixes.
IITC 0.18.1 and IITC Mobile 0.11.7 have just been released. Changes include
IITC 0.18.0 and IITC Mobile 0.11.6 have just been released. This is an important update required to fix a few problems caused in recent Niantic site updates.
IITC 0.17.5 and IITC Mobile 0.11.5 have just been released. This is a critical update required to work with the latest changes to the standard intel site.
Along with the fixes needed to work with the Niantic changes, the only other change since the previous release is a minor colour scheme change for mods, to match the standard intel site. Rare is now a shade of blue (rather than purple), and very rare is now purple (rather than pink).
IITC 0.17.4 and IITC Mobile 0.11.4 have just been released. Changes include:
IITC 0.17.3 and IITC Mobile 0.11.3 have just been released. Changes include:
IITC 0.17.2 and IITC Mobile 0.11.2 have just been release. This is to fix the display of portal details - in particular, the 'owner' field - after Niantic removed the capture date from the standard site and data.
IITC 0.17.1 and IITC Mobile 0.11.1 have just been released.
Another critical update, due to more changes by Niantic. Hopefully the last one for a while - all recent breaking changes were caused by Niantic removing the obsfucation of data requests one bit at a time - the final piece has been removed now.
Lost bookmarks? Drawn items? In the latest Niantic site update they changed the server to always go to the https version. It is possible to copy your data to the new location - further details here.
Additionally, a few bugs were fixed since the previous release, and now most map layers support zooming in closer than before. Note: There can be issues on Chrome when zooming beyond zoom level 18 (the previous default maximum for several maps). Just zoom out again if the zoom/layer controls, or the COMM panel, disappear.
And another IITC update, IITC 0.16.12 and IITC Mobile 0.11.0 have just been released, to fix things after the most recent update to the standard intel site.
Note that Niantich have trimmed down the data a bit more, removing things not used by the standard intel site. In particular, we no longer know the resonator deployment distance, the portal address, and the portal description. Due to this, the 'show-address' and 'draw-resonators' plugins are no longer available.
Yet another cricical IITC Update - IITC 0.16.11 and IITC Mobile 0.10.11 have just been released. This fixes the munge error at startup.
Note: IITC 0.16.10 and IITC Mobile 0.10.10 were available for a few hours. This had a problem loading the portal details.
Another critical IITC update - IITC 0.16.9 and IITC Mobile 0.10.9 have just been released. This fixes the munge error at startup.
Also, the bookmarks plugin received an update. This has had minimal testing, so please report any issues.
IITC 0.16.8 and IITC Mobile 0.10.8 have just been released. This is a critical update that is needed for IITC to correctly load the map data.
IITC 0.16.7 and IITC Mobile 0.10.7 have been released, to fix things to work with the latest Niantic changes.
There have also been a few tweaks to improve performance, and an optional alternative rendering mode that might give a good performance boost in some cases when there's lots of portals on screen.
IITC 0.16.6 and IITC Mobile 0.10.6 have just been released. This is a critical update required to successfully load portals when zoomed in (L3+ or closer) to the map. Changes include:
IITC 0.16.5 and IITC Mobile 0.10.5 have just been released. This version is required to work with a change made to the standard intel site. Also, the following changes have been made:
IITC 0.16.4 and IITC Mobile 0.10.4 have just been released. This version is required to fix a bug with showing portal details due to a change made by Niantic to the intel site protocol. Also, the following changes have been made:
A new IITC release, 0.16.2 and IITC Mobile 0.10.2 have been released. These are needed to work with a change to the standard intel site.
Additionally, the 'Compute AP Statistics' plugin has been brought back, the 'blank map' base layer has a new black option to go with the white, and the 'Yandex' base map has had some bug fixes. Also, IITC Mobile features some changes to the 'show my location' feature. You may need to turn this option on again for it to work.
Update 14th January 2014: An updated IITC Mobile, 0.10.3, has been released, to fix a crash issue seen by some. Also, a minor update was made to the main IITC script which changes the order the data is loaded, to match a change made to the standard intel site.
Just in time for the holidays, another IITC update. IITC 0.16.1 and IITC Mobile 0.10.1 have just been released. Changes include
Niantic have just released a minor update to the standard intel site. Good news - recent IITC changes have made it successfully detect the protocol changes in most cases, so no update is needed. You may need to reload the page, and for IITC Mobile you may need to change a cache setting. See this G+ post for more details.
IITC 0.16.0 and IITC Mobile 0.10.0 have been released. This update is required to work with the latest changes to the standard intel site. This update took a fair amount of work due to major changes in the network protocol used behind the standard intel website, hence the longer than usual delay for the update.
As well as IITC itself, nearly every single plugin broke in some way due to these changes. Due to the amount of work needed to get everything possible working again, some plugins have been disabled for now. You can see the list of these disabled plugins in the download list - they're in the 'Deleted' category with a description of 'PLUGIN CURRENTLY UNAVAILABLE'.
Shortly after the Niantic changes that broke IITC, there were reports of IITC users being banned. This seemed strange at first, as IITC was not even functioning at this time, so why would people be using it and getting banned. The conclusion that was reached was that a few people who tried to use the broken IITC Mobile app triggered either a bug in IITC that caused excessive requests, or triggered some kind of alert in the intel servers. Changes have been made to IITC now so this unlikely to be an issue again.
IITC and IITC Mobile are currently broken, due to changes made to the standard intel website. This is a major change in how portal details are sent, with most of the extra data that the standard site didn't use being removed.
This is not something simple to fix, and will take some time. Also, it severely cripples what IITC can do, as using this extra data, not displayed by the standard site, was it' big feature.
We will look into what can be done to get it working again, but it will take some time. Many plugins won't be practical as the data will not be available.
More details, and discussion, available in the Google+ post.
Update I've created a 'dummy' version of the desktop plugin that will, for now, disable IITC if you leave it installed. This is shown as version 0.15.99. When a fixed build is released, it will be 0.16.something and will update and start working. Test versions remain, but broken. Please join the Google+ Community where announcements will be made.
IITC 0.15.0 and IITC Mobile 0.9 have just been released. This update fixes things to work with the latest changes to the standard intel site. Also
IITC 0.14.6 and IITC Mobile 0.7.7.2 released. Another change needed to match a minor update to the standard intel site.
IITC 0.14.5 and IITC Mobile 0.7.7.1 have been released. This contains a fix to work with the latest intel site updates. Other than this, it is identical to the 0.14.4/0.7.7 release.
IITC 0.14.4 and IITC Mobile 0.7.7 have just been released. A critical update required to work with changes made to the standard intel site. Changes include
3RD PARTY PLUGIN AUTHORS: The plugin wrapper code has been modified to pass through the additional version information. While existing plugins should continue to work, I highly recommend updating the wrapper code in your scripts to match.
IITC 0.14.3 and IITC Mobile 0.7.4 have just been released. This is a critical update required to work with the latest changes Niantic have made to the standard intel site. Additionally, the draw-tools plugin now snaps points to portals when creating lines/polygons/markers (was actually in 0.14.2 release), a bugfix relating to IITC not realising who 'you' are, causing some highlighters to break, and a handful of other tweaks/bugfixes.
IITC 0.14.2 and IITC Mobile 0.7.1 have been released. This is a critical update required to work with changes made to the standard intel site. Additionally, a major update to the mobile app interface has been made, and a handful of tweaks and bugfixes to IITC and a few plugins.
The standard intel site now includes an 'alerts' chat tab. This will be coming to IITC in the future, but it's better to get this working version released without it than hold things up just for that.
Update: IITC Mobile 0.6.5 replaces 0.6.4. This fixes a crash on entering plugin preferences on some tablets.
IITC 0.14.1 and IITC Mobile 0.6.4 have been released. Changes in this version include:
IITC 0.14.0, and IITC Mobile 0.5.6, have just been released. This is (yet another) change required to work with the latest changes to the standard intel website.
Also, as part of some long-term improvements, the data loading and portal rendering code has been completely rewritten. This should ensure much more reliable loading of portal data, and faster rendering when lots of portals are shown. However, this code is new, and may have bugs. Some known issues are:
Yet another critical IITC update, 0.13.4, and IITC Mobile 0.5.5, have been released. A few things in this build
IITC 0.13.3 and IITC Mobile 0.5.4.2 have been released. This is another critical update required to work with another change Niantic have made to the standard intel site.
IITC 0.13.2 and IITC Mobile 0.5.4.1 have been released. This is a critical release required to work with changes Niantic have made to the standard intel site. The ap-list and show-linked-portals plugins also needed minor changes related to this.
A bugfix IITC release 0.13.1, and IITC Mobile 0.5.4 has just been released.
Important IITC release 0.13.0, to fix enlightened from showing up as the wrong colour (in some places as neutral - orange/white, in others the same colour as resistance). Also includes the following changes
IITC now has a Google+ Community. This is a great place to ask questions and discuss IITC with other users.
IITC version 0.12.2 released, and IITC Mobile 0.4.8.
IITC version 0.12.1 released, and IITC Mobile 0.4.6. Changes include:
IITC version 0.12.0 has been released. This contains quite a few changes and new features, including
IITC version 0.11.3 has been released. This should vastly reduce the chance of getting REQUEST_FAILED errors while scrolling/zooming the map frequently. The passcode redemption code has been updated, and there are improvements to the URL link handling. The portals-list plugin has been updated, and bug fixes made to the player tracker. A new plugin to show portal levels as numbers has been added too.
IITC Mobile 0.3.2 is also available. Along with the above, this includes a new option to show your current position on the map.
New website launched! A major revamp of the website has been made. Thanks to the various users who contributed logos and site templates.
IITC 0.11.2 released. This has a minor fix relating to portal visibility at different zoom levels. We now have to match the standard intel site. This does, unfortunately, mean you need to zoom even closer to see unclaimed portals. Also, an update to the scoreboard plugin has been released that should make it work again.
IITC 0.11.0 is a critical release that fixes the display of portals on the map. Niantic/Google have changed the way portals are retrieved from the servers and this broke the old IITC. There are reports of some issues with failure to display links/fields in some areas - we're working on it.
Also, IITC Mobile 0.3 has been released. As well as including the above 0.11.0 IITC build, it also contains experimental support for plugins. This is still in the early stages of development - not all plugins work well (or at all) for mobile. Plugins are disabled by default - you need to choose which plugins to enable in the app settings.
Update IITC 0.11.1 has been released. This fixes issues where not all links displayed in some areas, and some bugs in the changed code. An updated IITC Mobile 0.3 includes this new version too.
IITC 0.10.5, an urgent release that (unfortunately) removes the default CloudMade map tiles. This is required because IITC is popular enough to exceed their free quota significantly. Also, IITC Mobile 0.2.8 has been released, with the same change. (0.10.4 was available for a short while, without the MapQuest map layer. This had zoom-related issues on IITC Mobile)
IITC 0.10.3 released. This is a minor update that prevents certain types of system messages from appearing in the faction chat window. No plugin changes. (A 0.10.2 was released a few hours earlier, but this was found to have issues in certain situations).
No fooling - new 0.10.1 IITC released. Changes include improved chat display for "@player" messages, and improvements to the 'poslinks' window. Also, updates to several plugins, including ap-list, player-tracker, portals-list and show-linked-portals. Also, new plugins include keys and keys-on-map (for MANUAL tracking of your keys), portal-counts and privacy-view.
Also, IITC Mobile 0.2.4 is available. This includes the 0.10.1 IITC, plus new settings. One to choose between mobile and desktop versions of the site, and another developer-only option to load IITC from an external web server. This will make it easier for others to work on improving the IITC Mobile experience without knowledge of building Android applications.
IITC Mobile 0.2.3 released. This has new icons, should improve stability, and includes the latest IITC 0.10.0. Users of older versions will have to uninstall before you can install this build. It can be found below in the mobile section.
IITC 0.10.0 released. The major change in this version is that all external resources (icons, external scripts) have now been embedded within the scripts themselves. Several plugins have been updated in the same way. Other plugin updates, and a new plugin, are also included.
the user guide covers the following topics:
This is covered on a separate wiki page called “Installing IITC”. Please see there.
The chat is split up into several categories. It usually only shows messages for the current map view. It may lag behind if Niantic’s servers are slow. It also has a minimum radius of six km. This means that even if you zoom in very much, it will still show messages from a larger area around you.
The chat categories are:
You can customize many aspects of how the map is rendered in the layer chooser.
Layer Chooser: The layer chooser is available from the icon in the top right corner, left of the sidebar. On smartphones, it’s in the top left corner. The top entries are background maps and you can only have one of them active at a time. The entries on the bottom can be displayed in any combination you like. Hint: (NIGHLTY ONLY) Modifier-click an entry to quickly hide all other layers. The modifier may be either of these: shift, ctrl, alt, meta. Modifier-click the entry again to select all layers. Long-clicking (“click and hold”) an entry works as well and is mainly useful on mobile.
Background / Street Map / Base Layer: All these refer to the same thing. The base layer is stored across sessions. The default one uses OpenStreetMap data with a style that resembles the default Ingress one. There are other styles available.
The layers from Google Maps are available as well. Google requires that their maps are only displayed with their tools. Therefore they cannot be as tightly integrated as the OpenStreetMap ones. That’s the reason why they lag behind when zooming or dragging the map.
Portals: You can filter portals by level. Select the ones you want to see in the layer chooser. If lower level portals are striked-through, this means you need to zoom in further to see them. This is a server limitation, not one in IITC. Your settings are discarded after a reload.
Resonators: Resonators are shown at their actual positions if you zoom in close enough. They become lighter the less energy they have left. They are color coded to show their level.
Fields / Links: They are handled the same way portals are, see above.
Other: When you select (i.e. left click) a portal its outer ring becomes red. There’s also a small yellow circle around it which depicts the hack range. You need to be in hack range to hack the portal or upgrade its resonators or mods.
If you are zoomed out quite a bit, there’s a larger red circle. This is the link range. Only portals within this link range can be linked while standing at the selected portal. Click the range in the sidebar to zoom to link range for the selected portal.
On smartphones you can press-and-hold a portal to select it and immediately switch to the portal details section. A short touch or press works just like a click in the desktop version.
Note that plugins may also add themselves to the layer chooser.
It shows if there are operations currently pending. This includes chat updates as well as map data requests. Updates happen every 45s to 90s, depending on how far zoomed in you are. Zoom in closer for faster updates.
It also shows which portals are being loaded/shown. Zoom in to see lower level portals. This is a limit of both the server and IITC. The server will only send low level portals if zoomed in enough. IITC will only show low level portals if there are few enough to not hit the render limit. The render limit is required, otherwise the map would be veryslow. Portals levels that cannot be shown are also striked through in the layer chooser.
Failures: If a data request failed, it is retried once. Only if the retry fails as well, a “failure” message is shown in the map status. You can either wait for the next automatic update or move the map a little. Also try to zoom in to request less data, which makes it less likely that the servers fail. The failure counter is reset on the next auto update or if you move the map.
Render Limit: The script tries to stay responsive. If too much data needs to be rendered, this cannot be guaranteed. Instead it will simply stop drawing portals/links/fields and show “render limit” in the map status. Zoom in to solve this.
The sidebar is mainly used to show game stats and portal details. However, it also allows you to perform certain actions.
Starting from the top, the sidebar shows this information:
Portal name, may be abbreviated by the server if it’s too long.
Portal image. Can be clicked to show the full image. The tooltip shows street address and postal code for the portal. It may also show attribution data for the portal image, if available.
Portal level is located in the upper right corner and may overlay the image.
Portal mods are shown in right below the portal image. An empty box means that this slot is free and no mod is installed. Otherwise the name of the installed mod is displayed. The color depends on the rare-ness of the mod. Each slot has its own tooltip that shows mod specific details and who installed it.
“Random Details” are displayed in four columns. The outer ones show the data while the inner ones are the titles.
The nickname to the left and right show who deployed this resonator. The bars in the middle indicate the charge of each resonator. The color depends on the level, which is also shown in the bar. The tooltip repeats some of that data along with other details. The top left resonator is the north one, top right is north east and so on. They are roughly ordered like they appear on a normal map:N NE NW E W SE SW S
Please refer to the “how to I report bugs” guide here. It also may even help you solve your issue.
Please see page “Nightly Builds“
IITC can be extended with various plugins. View the “Plugins” page to see which ones are available.
The draw tools allow you to draw polylines (i.e. straight lines between a series of points you define), circles and markers on the map. After installing the plugin there will be a button group in the top left corner, near the zoom buttons. Each button is explained in a tooltip when you hover your cursor over it. Unfortunately the usage of the different tools is not consistent, so be sure to read the tooltip description exactly. Hint: The circle and polyline tool snap to a portal. So, as long as you hit the circle marker of a portal while drawing, the object will be placed right on top of the portal coordinates, regardless of you zoomlevel.
The AP List show portals order by AP or EL of either faction on the side bar.
Let you input your portal keys manually and store the count.
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tluszcz, genodome1972, scheffe2804, gulfaraz, EnigmaCat, Nnobbody, Sebbit, dionedomingo, Giuggy007, dekkka, KitKatPlz, Drayconis, MrKosss, RafaelConrado, VictorPerin, Torourkeus, carlobolla, TackleberryNL, svobouch, llf14, superkidsnurse, rannmann, HouOL, bearmann, Hesokiel, Kitsune411, Eisenzwerg, gnurff, BomberHarrisIlI, AlpenYeti, SlurpBurp, benjy9, kavinbecon, jcookjapan, nveon2010, Cyberf1ow, ElBernardo, CASPER0961, KiltedCowboy, waGa361, Hawkl1ght, OptoNet, donciugas, ZatriXZA, kittyzann, Swakken, TT1966, infiltrator72, mucifous, tanny, Malgin, WillCarrier, VitaCola, paraflu, BGabe, DarthMalyin, biiiiiiggun, Brujah013, doeyy, Enji, ljmarty, Adversa, EddieFAF, madformuse, silviya, ProfNinja, solseng3, 8l4ck4dd3r, gennosukenokoga, Devachnid, bystack, pitolosco, Skizzo, renzilla, FraidaPG, MrMout, USNA1981, Albatross1, kvirin, asktoby, KippaStep, lynik, jaybz, chelliot, MilkmanWes, CrameShill, Cramer22, SantanaAbraxas, tHeB3as7, sebvdv, Zaltabar, Transtrid, blaadz, Giano583, Pelintra03, NitkoNitkov, Sysel43, gamesb0nd, madhouze, swapnilk, FrAPallA, afflxtionate, mmmaxxximmm and 1716 anonymous agents